Hey guys, I’ve been working on a project for a few months to teach myself open gl and 3d mathematics and nvidia’s cg shader language. I think it came out ok, I learned a lot of technology about graphics, etc. It’s no where near the level of PS3 but it’s got some potential. Qt4 was used for the UI technology.
1. Bump mapping, spherical mapping, multi-texturing
2. Terrain generation
3. Matrix pallette skinning
4. Realtime lighting
5. Explosions, collision detection
6. MD2, POD model loading
I posted some shots….
As a note, none of the models are mine, they are just used to demonstrate concepts. Two of the models are NVidia’s and Sony’s used in a book I found. I converted the models to a format I needed, POD. And used shaders to animate the models using matrix pallette skinning.
This is purely used for educational purposes and not to be a commercial project at all.