Austin Kottke's Code Site

Thoughts about Architecture – Java, C/C++, JS, Objective-C, Swift, Groovy, Grails, (RIP Flash)
Archive for March, 2011

So, Im always digging into new frameworks and trying to understand the philosophies behind why developers chose to make new frameworks to help others. After falling in love with the new [Inject] metatag and thinking it’s the coolest thing since Java has been doing this for years anyway with Annotations, I thought this framework must be rad =) So after hours of looking at the documentation, the one thing I found out and is the bane of all robot legs development is CLASS NAMING. Lord have mercy, there is a base class called “Actor” – THATS THE NAME OF THE CLASS. Ok, so after reading GoF and all these development books over the years the one thing that java/flex/flash developers have a huge problem is is correctly conveying the names of classes. Conceptually representing something. With that said “ACTOR” is the worst name for a class ever – I mean, it communicates absolutely nothing! The concept is so ambiguous and it hurts just thinking about it. And it’s used EVERYWHERE. PureMVC atleast names the classes by common design patterns so it’s clear to everyone using it if you’ve studied these patterns. Lord have mercy – can we just get a pure mvc framework with an [Inject] meta tag? Ill be happy then =) Please follow and like us:0

Something that I think should be done for the flash player, now that HTML 5 is gaining ground, is an inline HTML renderer that should be packaged as part of the download. Potentially it could be an optional download. I mean the core code base is already a part of the AIR packager. How hard would it be to make an external RSL that gets cached or make it part of the flash player 11 installation with a checkbox to download this in addition. If there is an update to the web kit renderer, it then flags this in the flashplayer download manager… Just a thought to make flash player 11 completely blow away. We’ve got 3d support, but how about a little HTML 5 renderer as part of the flash player? Please follow and like us:0

So, the new flash player is out. And the one thing Im thinking is – AWESOME. So, I’ve been looking at the API docs and the program code and all that looks hot. Stencil Buffer, Depth Buffer, Vertex Buffer – they basically made it almost identical to NVidia’s C++ CG, CGFX. However I did not see profiles, but Im sure this is going to be a smart solution done. So the wheels are turning and Im only thinking to myself, If Adobe, NVidia, and Microsoft can get together to develop some kind of HLSL (High Level Shader Language) that all three can use – a simple wrapper – MAN we’re going to be in heaven as 3d developers. Then, the shaders for say your favorite PC game can be loaded directly into a flash game, and the same shaders can apply to the model. Because you’ll be using a PC for all types of development. The only issue this poses is when you export to mobile – a lot of the same shaders will have to be dummied down – so adobe will need to come up with some kind of profile mechanism – similar to how CGFX does it where it loads back up shaders if the hardware cannot support the shader. Are you excited about this? I think this is going to kick ass!!! Please follow and like us:0